Benjamin Sandofsky:
The difference is shell apps come from the wrong mentality. They start from, “How do we reduce effort?” instead of “How do we deliver the best product?”
Great products require more work. They requires commitment, attention to detail, and leaving your comfort zone. Shortcuts are just a distraction.
(Via Daring Fireball)
I’m an admitted native development snob, but it’s for a reason.
This. Is good design. It has nothing to do with how pretty the app looks.
(via katekendall)
Introducing androidux.com
I started other side project. It’s collection of google android UX screenshots. Site has two main purposes. Go! side projects!
I love this stuff.
Inspiring iPhone app UI on Dribbble - curated by Mustified
Time saver: iOS App Icon PSD Template
Design an iOS app icon once, automagically render all the smaller size icons (using PS smart objects).
(Nice CSS background position animation on the website too)
Microsoft also (co-incidentally?) releases PSDs for it’s Metro style apps. #win
For the Londoners via janks: Bus O’clock
An evolution of foursquare design from January 2009 - August 2011
One of the great things about working on one product is the ability to iterate; the bad thing is you never feel like you’re done.